Enriching our students is a hard task when we are so focused on “bringing up the rear”, so to speak. By allowing and encouraging creativity, planning higher level thinking while still setting a foundation can be easier than you think. What do you think of when you look at digital images? How can digital images, more specifically comics, play in role in the classroom?
According to Rachel Marie-Crane Williams an Associate Professor of Art Education at The University of Iowa, “graphic novels and comics can be an innovative way to bring visual culture into the classroom. They can spark a wide range of interdisciplinary discussions and focus students on a variety of topics, ranging from war to fantasy to memory and childhood. Comics and graphic novels are tools to help teachers reach reluctant students and learn about youth culture outside of the classroom” (Retrieved from Iowa Research Online on March 13, 2011).
Take a look at this great resource which provides ways you can use comics in the classroom. Feel free to explore the different sites and bookmark your favorites.
Like the ideas in the presentation above? Embed it onto your blog! Click on "Share" for the embed code and put it into a post...
Week 3 Tech-tivity Thing 6: Create a strip
- Go to www.toondoo.com and explore the comic creator site.
- Register with toondoo.
- Sign in and select “Toon” and “Create Toon”.
- You need to create a two panel comic reflection about how our students learn today. Be creative, there is no right or wrong way. As you explore the site you will see that you can create your own characters, scenes, etc. or you can use what they have provided.
- Embed your comic on your blog as Week 3 Thing 6 post.
Share with the Junkies any ideas you have in the comments below. Did you find any other neat comic creator sites? How have you/how would you use(d) comics in the classroom? Post comments here on the Junkie blog.